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Kingdom tales 30th anniversary
Kingdom tales 30th anniversary







kingdom tales 30th anniversary

Tomizawa: We personally think the designs are at their best per medium. On the differences between 2D vs 3Dįan: The in-game 3D models actually look considerably different from their 2D anime-style counterparts.

KINGDOM TALES 30TH ANNIVERSARY SERIES

That said, there was the option to remove skits altogether, but we definitely did not consider it since this is a series staple, so we chose to apply it in 3D instead. Tomizawa: The transition of skits from 2D to 3D was definitely an issue and was thoroughly discussed with the team and was chosen for its merits. Were there any elements in the game that you were particularly worried about that may have not made it to the game? At present, they are still working on the system with plans on improving it for future works.įan: The theme of Arise is inheritance and evolution. For future titles, the system may definitely be used, but on the other hand it will take considerable effort to use it for remakes, so they cannot say just yet if they can apply it to those.

  • The Atmospheric Shader was well received, and many fans have been asking for "remakes" with it.
  • Some bosses were intentionally hard, as this was meant to be a guideline to tell the player that your level is too low or they need to improve their artes or skills.
  • Scenes were created to give the feel of watching a movie, and the 2nd opening was a way of telling players the game was "still ongoing."
  • Tomizawa is glad that players found the scenes to be powerful.
  • kingdom tales 30th anniversary

    Personally, Tomizawa-san likes playing as Kisara and Shionne, but he believes many may find that non-aggressive fighting style unpopular. Rinwell, they're surprised at, but she was created with the idea of being able to combo and fight aggressively despite being a mage-type character in mind. Regarding Alphen being the favorite in battle, this was expected.Regarding Dohalim's popularity and him winning overall favorite character as announced during Tales of Festival 2021, they expected Dohalim to be popular, but not to the point of surpassing the other party members, nor surpassing the older Tales characters at all.The team honestly could not prepare a lot of replay elements since they wanted the game to be as solid as possible on the first playthrough alone.He apologizes if some fans found their foundations lacking. The characters, even the villains, definitely have their own backstories that can be expounded on, and this is something that the team is considering and do want to do, but at present they cannot say anything specific at this time.Player Survey Comments On further expanding the background stories of the characters Tomizawa, as the new producer, also took this time to better establish the Tales of Series brand, such as creating social media channels for the games, adjusting the series logo, growing the Tales of YouTube channel, and the like, to form better communication with the fanbase.Tomizawa apologizes to those who kept asking " Why is there no new information on the game?" in the past. With a solid release in mind and more content to show, that was when they resumed promotions. Initially planned for a 2020 release, but with the COVID-19 pandemic and a 2020 release window unlikely, the development team decided to suspend promotions of the game completely for a time to focus on development alone until they could project the proper release window.The next generation (PS5, XBox Series X) release for Tales of Arise was unplanned, but given that their new projected release window for Tales of Arise at the time was 2021, the team deemed it inevitable, and as such carried out the development for next generation consoles as they went through the game.As compared to Japan, the West doesn't hold any official fan gathering events like Tales of Festival, so they couldn't just make it appeal to Tales fans alone. Their target in the Western audience were those who "loved JRPGs" in general and not just Tales fans.Most reviews describe Tales of Arise as a "high quality and solid RPG." Tales of Arise received huge support and good feedback from the West, and there were also a lot of newcomers from the Western fandom.

    kingdom tales 30th anniversary

  • There were also a lot of dedicated long-time Tales fans who played Arise, such as those who have been playing Tales since Tales of Phantasia or Tales of Destiny.
  • Worldwide sales have currently exceeded 1.5 million, and a big chunk of players have Tales of Arise as their entry title to the Tales of Series.

    kingdom tales 30th anniversary

    Tales of Arise was 5 years in development.General Interview Game development and reception SPOILER WARNING! This survey may contain heavy spoilers about the game.









    Kingdom tales 30th anniversary